How to Get Rich Playing Video Games Online and More

One: How to Get Rich Playing Video Games Online

"One humid morning this past summer, Omeed Dariani drove his black Tesla sedan through the foothills east of San Diego, looking apprehensive. Dariani is the founder and C.E.O. of Online Performers Group, a talent-management company dedicated to professional video-game streamers, who broadcast their game play and commentary live over the Internet. He is thirty-eight, with a dry, ironic wit and a nervous habit of twirling his goatee, which is rapidly going gray; his clients are, for the most part, young, boisterous, and unpredictable. That day, he was on his way to meet the streamer Roberto Garcia, who was supposed to be at home but had instead gone to a casino outside the city to celebrate his girlfriend’s birthday. Dariani’s speedometer crept toward ninety miles per hour. “We just need to get there before he starts to drink,” he said."

Taylor Clark, The New Yorker


Two: No man's land: The lack of MacBook middle ground

"Recently, in taking stock of my primary computing hardware, I noticed an interesting trend: Over the course of the last year, I’ve swapped out almost all of the devices that I use every day. I replaced a 2011 iMac with a new 2017 5K model. My iPad Air 2 got superseded by a 10.5-inch iPad Pro. And, of course, my iPhone 7 was turned in for an iPhone X."

Dan Moren, Macworld


Three: The iMac Pro might be the first ARM Mac, but it won’t be the last

"In the latest in a long line of leaks lately, a recent report says that the upcoming iMac Pro will also include an A10 Fusion chip—the same processor that powers the iPhone 7 series. This is a shoe we’ve been expecting to drop for some time, and it’s fueled a lot of discussion of whether or not a Mac solely powered by an ARM processor might be in the offing."

Dan Moren, Macworld


Four: The Most Important Rule in UX Design that Everyone Breaks

"There is one principle of organization that every human should adhere to, particularly people who design products. Day after day, I see companies break this rule, and it is 100% of the time to their detriment. In this article I will explain what that rule is, and what it means to product and service design. I’ll also raise the possible implications of this phenomenon on organizational management, collaboration, and general performance. The psychological phenomenon I will be discussing in this article is known as Miller’s Law. Rather than just tell you what Miller’s Law is, I ask you to take part in this exercise for a more immersive learning lesson."

Jeff Davidson, Prototypr


Five: The User Experience of Design Systems

"On Google’s Material Design and the Templatization of Digital Products"

Rune Madsen



Photo by Rhett Noonan on Unsplash

Five for FridayTimothy Buck